Alien commanders can also be captured for interrogation. Once the UFO has been shot down the player can send in a transport of soldiers to carry out a tactical mission to neutralize the aliens and capture their equipment. When a UFO is spotted on the global view (or "geoscape") the player must send interceptors to shoot it down. These projects lead to improved weaponry, equipment, and understanding of the aliens. The research side of the game is extensive, with about 120 projects to complete. Most buildings cannot be built in bases other than your main base. Additional bases can be bought in different countries but are used mainly for housing interceptors. The player starts out with a base where they can add buildings, allocate scientists, equip soldiers and vehicles, manufacture equipment, etc. Gameplay in UFO: Extraterrestrials is similar to the original X-COM games. The game takes place on a human-colonized planet named Esperanza, where the alien threat has just arrived. Developed by Chaos Concept, the game incorporates a twist of the aliens defeating the humans on Earth. UFO: Extraterrestrials is a Microsoft Windows game aimed to be a spiritual sequel to the highly acclaimed X-COM: UFO Defense.
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